Conchware

Hybrid-Casual puzzle developer

&

Heterogeneous Autonomous Divergent Swarm Intelligence (H.A.D.S.I.) R&D

In Memoriam – Gregory Forrest “Woody” Leonhard

On March 8, 2025, Gregory Forrest “Woody” Leonhard passed away while on vacation with family.

Woody was instrumental in shaping Conchware’s vision, offering invaluable insights and guidance. As an advisor and editor for our first gamebook, Marvels of the 21st Century, his contributions played a key role in the development of our publishing platform.

Beyond his contributions to Conchware, Woody was a well-regarded author and industry expert. Over the past four decades, he wrote multiple dozens of books, including most recently Windows 10, 8.1, 8, 7, Vista, XP All-in-One For Dummies, and published over 1,000 articles in Computerworld, InfoWorld, and PC/Computing. He founded AskWoody.com, created the MS-DEFCON system for safer Microsoft patching, and co-founded the Windows Secrets Newsletter, later known as AskWoody Plus Newsletter.

Woody’s contributions to the computer industry and publishing have left a lasting impact. He will be remembered for his expertise, dedication, and generosity in sharing knowledge. At Conchware, we will always honour him as our first believer, our first advisor, our first editor, and, most importantly, as family.

- The Conchware Core Team

Trusted By

What is a Heterogeneous Autonomous Divergent Swarm Intelligence (H.A.D.S.I.)?

A Heterogeneous Autonomous Divergent Swarm Intelligence (H.A.D.S.I.) is a "Limited Memory AI" that enables a group of identically programmed heterogeneous drones to autonomously seek solutions to complex problems in real-time, while at the same time diverging as individuals and groups to carry out separate tasks from the collective swarm based on localized conditions or swarm combinations.

This is achieved without reliance on weighted neural node networks, effectively circumventing challenges associated with 'Generative A.I. Hallucinations', 'Reversal Curses', and 'LLM Sleeper Agents', and the significant costs of training Large Language Models that entails.

Below are some examples of the projects we've developed during our extensive testing and research:

Non-weighted neural node Autonomous Swarm Intelligence (A.S.I.)

S.I. for Foraging, Gathering, Scouting, and Defending Purposes

Introducing a real-time strategy (R.T.S.) simulation featuring two factions, Red vs. Blue, engaging in foraging, gathering, scouting, and base defense autonomously, without direct player intervention.

Drawing inspiration from the foundational concepts of Total Annihilation and Defense of the Ancients (DotA), we've crafted this prototype with the future of RPG and MOBA gaming in mind.

S.I. for Resource Allocation, Logistics and Transportation, and Factory and Warehouse Operations

 This simulation offers a comprehensive view of the operational journey, spanning from the production of base materials to the delivery of finished products to consumers.

Within the simulation, items (represented by letters) are maneuvered by two human agents (depicted as 🙂 ), guided by Conchware’s S.I. on resource allocation (which resources should go to which station first) for optimal efficiency. This guidance entails determining the priority sequence for allocating resources to stations, ensuring a streamlined process from production to end consumers.

The demo comprises four layers of stations:

* Base materials (A).
* First-refined resources (B, C, and D): each requiring 3 units of A to produce one of them.
* Second-level goods or Finished Products (E, F, G, H, I, and J): each needing 1 unit of their lower-tier resources (both Base material and First-refined resources) to make the final product.
For example, E necessitates 1 unit of A, B, C, and D, while J requires 1 unit of A, B, C, D, E, F, G, and I.
* Consumers and/or their households ( 🙂 )

Multilingual Edutainment Publishing Platform

Where Education, Gaming, Literature, and Social Media Converge into One Dynamic Experience

By harnessing H.A.D.S.I., we now have the capability to transform written texts - spanning all languages, including numbers, symbols, equations, and Feynman Diagrams - into an immersive simulation.

This research, when integrated with classic game controls, paves the way for any book to be faithfully converted into a fully interactive simulation, mirroring the creator's original vision. Such simulations offer endless possibilities, serving purposes ranging from entertainment and education to valuable research endeavors and beyond.

Conchware is spearheading the development of the Multilingual Edutainment Publishing Platform, aiming to make Swarm Intelligence (S.I.) accessible and licensable for content creators, publishers, and rights holders.

Concurrently, we are developing engaging in-house mobile games, ensuring a seamless fusion of innovation and entertainment by building puzzles.

Immersive Media

Books & Text, Poems & Proses, News & Articles, Comics & Manga, and Music & Lyrics Publishing

...

Using H.A.D.S.I., we are capable of publishing articles, books, comics, lyrics, news, poems, text, and visual novels in any language.

To mitigate potential misunderstandings and preempt censorship regarding the application of Swarm technology in literary endeavors, that might arise from the randomly generated noise as the letters move around, we have requested permission from Professor Barry Martin Simon, former IBM Professor of Mathematics and Theoretical Physics at Caltech University, to republish his 1990's studies on the patterns derived from sequential letter analysis and "Word Clusters".

It's crucial to recognize that while statistically insignificant patterns may appear compelling on the surface, they DO NOT substantiate claims that Herman Merville's 'Moby Dick' is anything more than a great classic novel.

Match-Books

Marvels of the
21st Century

The Great
Gatsby

A Study
in Scarlet

Don Quixote
de la mancha

Match-Manga

Match-Music

Match-Bet

Match-Cards

Capture Cherished Moments with Swarm Intelligence (S.I.)

...

From births to death memorials, weddings to anniversaries, proposals to birthdays, celebrations to graduations, and beyond, life is punctuated by moments meant to be cherished with those who matter most.

Why not commemorate these special occasions with an interactive game created using cutting-edge technology?

Contact us at theletters@conchware.com or reach out to us on LinkedIn or Facebook, to create a one-of-a-kind gift that's unlike any other, ready to be shared with family and friends.

Match
Valentine

Match
Birthday

Match
Proposal

Edutainment

Number Games

The H.A.D.S.I. is capable with all languages and is designed to work with arithmetic all the way up to trigonometry, algebra, and pre-calculus.

Match
Math

Crypto
Crossmath

Word Games

Word Games in different languages

Make It Thai

Make A Word

Word Cluster

Crypto Crossword

Genius Grab

Hello Thai

Casual Games

Addictive Pastime Matching Games

Fidget
Merge 3D

Maze Merge
Amaze 2048

Mega-Match

Mama Meow

Drop Series

Diamond Drop

Dream Drop

Future Possible Applications

Heterogeneous Autonomous Divergent Swarm Intelligence (H.A.D.S.I.) holds immense potential for shaping in various fields. The applications below highlight the wide-ranging potential of H.A.D.S.I. in revolutionizing various aspects of society and industry.

Non-Robotics

  • Telecommunication
    • Encryption and Decoding
    • Data Packet Routing
  • Finance and Trading
    • Decentralized Finance
  • Healthcare
    • Pharmaceutical Prescriptions
  • Environmental Monitoring
    • Waste Reduction
  • Smart Grid Management
  • Urban and Infrastructure Planning
  • Cybersecurity
  • Supply Chain Optimization
  • Dynamic Route Optimization
  • Emergency and Natural Disaster Preparedness

Robotics

  • Smart Transportation
  • Autonomous Agriculture
  • Autonomous Construction
  • Emergency and Natural Disaster Response
  • Supply Chain Management
    • Last-Mile Delivery
  • Logistics
    • Cargo and Parcel Sorting
    • Airline Luggage Sorting
    • Reverse Logistics
  • Oceanic Cleanup
  • Geosynchronous Satellites
  • Space Exploration

The Core Team

Justin
Leonhard

Programmer
Co-Founder

30 years of extensive programming experience and research over several domains:

  • 20 years of research on the Swarm Intelligence (S.I.), and appear to be the first researcher to effectively bridge the gap between theoretical research and applied development
  • 10 years of hands-on involvement in mobile game development, encompassing hyper-casual, hybrid-casual, casual, puzzle, and word genres
  • Contributing author of "Windows XP Timesaving Techniques For Dummies"
  • A Member of Mensa International

Wanwisa
Boonchub

Producer
Co-Founder

10+ years of experience in publishing and game industries across multiple production domains:

  • Project, Product, and Event Management; Creative; Game Design; Translation and Localization (English and Thai); and Data Analysis and Research
  • Proven track record of success both locally in Thailand and internationally, collaborating with firms in the United States, France, China, and Singapore.
  • Launched 30+ mobile games, including: "City of Games" and "ImaginMe Series"
  • Translated 10+ AAA and AA titles from English to Thai

Woody
Leonhard

Publishing Advisor

Over 40 years as an Industry Gadfly

  • Author of dozens of books about Windows, Office, and Computing, including "Windows 10, 8.1, 8, 7, Vista, XP All-in-One For Dummies"
  • Author of over 1,000 articles for publications like Computerworld, InfoWorld, PC/Computing
  • Founder of AskWoody.com and the creator of the MS-DEFCON system, which ensures safe Microsoft patch installations
  • Co-founder of Windows Secrets Newsletter, which became the AskWoody Plus Newsletter

Lorenzo
Avi

Academic Advisor

24 years of global game development experience across France, Spain, Denmark, the United Kingdom, Sweden, Canada, China, and the United States.

  • Held key roles from Game Designer to Vice President of Design at major companies such as Ubisoft, Square Enix, Atari, Electronic Arts, Zynga, and IO Interactive.
  • Contributed to iconic IPs like Splinter Cell, Ghost Recon, Rayman, Thief, Battlefield, and Hitman.
  • Currently expanding the Carnegie Mellon King Mongkut (CMKL) Ai+ Engineering program to include Game Design and Development.
  • Leads Lavitesse, a creative consulting agency enhancing the capabilities of international game development teams.